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UNRELEASED PROJECT

VOXEL GAME

VOXEL GAME

Built to break.
Rigged to keep moving.

A voxel fighter, 16 limb combinations,
animation variants and an optimized arena.

Voxel fighter in a ruined arena

Back to work

UNRELEASED PROJECT

VOXEL GAME

Built to break.
Rigged to keep moving.

A voxel fighter, 16 limb combinations,
animation variants and an optimized arena.

Voxel fighter in a ruined arena

16

Limb combinations

7

animation types

Custom

Blender rig & UI

Unity-ready

assets

01 / CHARACTER DESIGN

One fighter. Every angle.

A consistent voxel design across the character and combat kit.

Front view of the emerald voxel fighter

Front

Side view of the emerald voxel fighter

Side

Back view of the emerald voxel fighter

Back

01 / CHARACTER DESIGN

One fighter. Every angle.

A consistent voxel design across the character and combat kit.

Front view of the emerald voxel fighter

Front

Side view of the emerald voxel fighter

Side

Back view of the emerald voxel fighter

Back

02 / LIMB VARIATIONS

16 combinations. One adaptable rig.

As damage removes limb segments, the character moves into another supported configuration.

Illustrative limb state: Intact

Intact

Illustrative limb state: Forearm loss

Forearm loss

Illustrative limb state: Arm loss

Arm loss

Illustrative limb state: Calf loss

Calf loss

Illustrative limb state: Leg loss

Leg loss

The challenge

Keep movement and combat readable across every supported limb combination.

Selected configurations shown · 16 combinations in the full system

02 / LIMB VARIATIONS

16 combinations. One adaptable rig.

As damage removes limb segments, the character moves into another supported configuration.

Illustrative limb state: Intact

Intact

Illustrative limb state: Forearm loss

Forearm loss

Illustrative limb state: Arm loss

Arm loss

Illustrative limb state: Calf loss

Calf loss

Illustrative limb state: Leg loss

Leg loss

The challenge

Keep movement and combat readable across every supported limb combination.

Selected configurations shown · 16 combinations in the full system

03 / CUSTOM RIG & UI

Switch the state. Keep creating.

Illustrative Blender limb-switching rig and interface

Illustrative rig & UI preview · replace with the Blender capture

A custom rig and Blender UI made it possible to switch between the 16 limb combinations and work with their animation variants.

Custom character controls

Limb-combination switching

Prepared for engine export

03 / CUSTOM RIG & UI

Switch the state. Keep creating.

Illustrative Blender limb-switching rig and interface

Illustrative rig & UI preview · replace with the Blender capture

A custom rig and Blender UI made it possible to switch between the 16 limb combinations and work with their animation variants.

Custom character controls

Limb-combination switching

Prepared for engine export

04 / ANIMATION SYSTEM

Movement changes. The action continues.

Animation showcase poster: voxel fighter in the arena

ANIMATION REEL · VIDEO COMING SOON

Animation sets for all 16 limb combinations, covering movement and three combat styles.

Idle

Walk

Run

Jump

Bow attack

Sword attack

Gun shoot

One compiled reel will showcase the movement and combat variants.

04 / ANIMATION SYSTEM

Movement changes. The action continues.

Animation showcase poster: voxel fighter in the arena

ANIMATION REEL · VIDEO COMING SOON

Animation sets for all 16 limb combinations, covering movement and three combat styles.

Idle

Walk

Run

Jump

Bow attack

Sword attack

Gun shoot

One compiled reel will showcase the movement and combat variants.

05 / WEAPON DESIGN

Three ways to fight.

A shared voxel language across all three combat actions.

Voxel Sword

Sword

Voxel Bow & arrow

Bow & arrow

Voxel Gun

Gun

05 / WEAPON DESIGN

Three ways to fight.

A shared voxel language across all three combat actions.

Voxel Sword

Sword

Voxel Bow & arrow

Bow & arrow

Voxel Gun

Gun

06 / ENVIRONMENT

A voxel arena built for play.

An optimized environment created to sit alongside the character system.

Overview of the voxel arena with a central purple objective and ruined stone walls
Arena view of the voxel arena

Arena view

Layout overview of the voxel arena

Layout overview

Placeholder arena visuals based on the supplied design references.

06 / ENVIRONMENT

A voxel arena built for play.

An optimized environment created to sit alongside the character system.

Overview of the voxel arena with a central purple objective and ruined stone walls
Arena view of the voxel arena

Arena view

Layout overview of the voxel arena

Layout overview

Placeholder arena visuals based on the supplied design references.

07 / PRODUCTION HANDOFF

Built in Blender. Prepared for Unity.

Character, custom rig, animation variants and optimized arena assets prepared for engine export.

Character art

Custom rig & UI

Animation variants

Arena design

PROJECT STATUS / UNRELEASED

07 / PRODUCTION HANDOFF

Built in Blender. Prepared for Unity.

Character, custom rig, animation variants and optimized arena assets prepared for engine export.

Character art

Custom rig & UI

Animation variants

Arena design

PROJECT STATUS / UNRELEASED

Your world. Its next character.

Character art, rigs and animation built around how your game plays.

Your world. Its next character.

Character art, rigs and animation built around how your game plays.

OAGX STUDIO / VOXEL GAME

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WORK · STUDIO · PROCESS · CONTACT

LINKEDIN · ARTSTATION · YOUTUBE

info@oagx.studio

WORK · STUDIO · PROCESS · CONTACT

LINKEDIN · ARTSTATION · YOUTUBE

info@oagx.studio