
Back to work
UNRELEASED PROJECT
VOXEL GAME
VOXEL GAME
Built to break.
Rigged to keep moving.
A voxel fighter, 16 limb combinations,
animation variants and an optimized arena.

Back to work
UNRELEASED PROJECT
VOXEL GAME
Built to break.
Rigged to keep moving.
A voxel fighter, 16 limb combinations,
animation variants and an optimized arena.


16
Limb combinations

7
animation types

Custom
Blender rig & UI

Unity-ready
assets

01 / CHARACTER DESIGN
One fighter. Every angle.
A consistent voxel design across the character and combat kit.

Front

Side

Back
01 / CHARACTER DESIGN
One fighter. Every angle.
A consistent voxel design across the character and combat kit.

Front

Side

Back
02 / LIMB VARIATIONS
16 combinations. One adaptable rig.
As damage removes limb segments, the character moves into another supported configuration.

Intact

Forearm loss

Arm loss

Calf loss

Leg loss
The challenge
Keep movement and combat readable across every supported limb combination.
Selected configurations shown · 16 combinations in the full system
02 / LIMB VARIATIONS
16 combinations. One adaptable rig.
As damage removes limb segments, the character moves into another supported configuration.

Intact

Forearm loss

Arm loss

Calf loss

Leg loss
The challenge
Keep movement and combat readable across every supported limb combination.
Selected configurations shown · 16 combinations in the full system
03 / CUSTOM RIG & UI
Switch the state. Keep creating.

Illustrative rig & UI preview · replace with the Blender capture
A custom rig and Blender UI made it possible to switch between the 16 limb combinations and work with their animation variants.
Custom character controls
Limb-combination switching
Prepared for engine export
03 / CUSTOM RIG & UI
Switch the state. Keep creating.

Illustrative rig & UI preview · replace with the Blender capture
A custom rig and Blender UI made it possible to switch between the 16 limb combinations and work with their animation variants.
Custom character controls
Limb-combination switching
Prepared for engine export
04 / ANIMATION SYSTEM
Movement changes. The action continues.

ANIMATION REEL · VIDEO COMING SOON
Animation sets for all 16 limb combinations, covering movement and three combat styles.
Idle
Walk
Run
Jump
Bow attack
Sword attack
Gun shoot
One compiled reel will showcase the movement and combat variants.
04 / ANIMATION SYSTEM
Movement changes. The action continues.

ANIMATION REEL · VIDEO COMING SOON
Animation sets for all 16 limb combinations, covering movement and three combat styles.
Idle
Walk
Run
Jump
Bow attack
Sword attack
Gun shoot
One compiled reel will showcase the movement and combat variants.
05 / WEAPON DESIGN
Three ways to fight.
A shared voxel language across all three combat actions.

Sword

Bow & arrow

Gun
05 / WEAPON DESIGN
Three ways to fight.
A shared voxel language across all three combat actions.

Sword

Bow & arrow

Gun
06 / ENVIRONMENT
A voxel arena built for play.
An optimized environment created to sit alongside the character system.


Arena view

Layout overview
Placeholder arena visuals based on the supplied design references.
06 / ENVIRONMENT
A voxel arena built for play.
An optimized environment created to sit alongside the character system.


Arena view

Layout overview
Placeholder arena visuals based on the supplied design references.
07 / PRODUCTION HANDOFF
Built in Blender. Prepared for Unity.
Character, custom rig, animation variants and optimized arena assets prepared for engine export.
Character art
Custom rig & UI
Animation variants
Arena design
PROJECT STATUS / UNRELEASED
07 / PRODUCTION HANDOFF
Built in Blender. Prepared for Unity.
Character, custom rig, animation variants and optimized arena assets prepared for engine export.
Character art
Custom rig & UI
Animation variants
Arena design
PROJECT STATUS / UNRELEASED

Your world. Its next character.
Character art, rigs and animation built around how your game plays.

Your world. Its next character.
Character art, rigs and animation built around how your game plays.

OAGX STUDIO / VOXEL GAME
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WORK · STUDIO · PROCESS · CONTACT
LINKEDIN · ARTSTATION · YOUTUBE
info@oagx.studio

WORK · STUDIO · PROCESS · CONTACT
LINKEDIN · ARTSTATION · YOUTUBE
info@oagx.studio