CHARACTER ART / PERSONAL PROJECT

SOUL
BOSS

SOUL
BOSS

From high-poly sculpt to a game-ready character.

SCULPTING

TEXTURING

RIGGING & ANIMATION

Soul Boss — original textured character

CHARACTER ART / PERSONAL PROJECT

SOUL
BOSS

From high-poly sculpt to a game-ready character.

SCULPTING

TEXTURING

RIGGING & ANIMATION

Soul Boss — original textured character

PROJECT

Personal study

ROLE

Full character pipeline

STYLE

Dark fantasy

DELIVERY

Game-ready character

A sculpting study. A complete character.

This personal project began with a FlippedNormals sculpting course. I then took the sculpt through retopology, UV unwrapping, PBR texturing, rigging and animation to create a complete game-ready character.

Sculpting study based on the FlippedNormals course.

A sculpting study. A complete character.

This personal project began with a FlippedNormals sculpting course. I then took the sculpt through retopology, UV unwrapping, PBR texturing, rigging and animation to create a complete game-ready character.

Sculpting study based on the FlippedNormals course.

01 / FINAL SHOWCASE

Meet the boss.

Hand-keyed animation, volumetric atmosphere and a final Cycles render.

01 / FINAL SHOWCASE

Meet the boss.

Hand-keyed animation, volumetric atmosphere and a final Cycles render.

02 / THE PROCESS

Built from the inside out.

High-poly sculpt — original project media

High-poly sculpt

Anatomy, silhouette and surface detail sculpted and polypainted in ZBrush.

Retopology — original project media

Retopology

A controlled mesh built with RetopoFlow in Blender and prepared for animation.

UVs & PBR textures — original project media

UVs & PBR textures

UV unwrapping, texture baking and weathered materials in Substance Painter.

Rigging & animation — original project media

Rigging & animation

An Auto-Rig Pro setup in Blender, followed by manually animated motion.

ZBrush · Blender · RetopoFlow · Substance Painter · Auto-Rig Pro

02 / THE PROCESS

Built from the inside out.

High-poly sculpt — original project media

High-poly sculpt

Anatomy, silhouette and surface detail sculpted and polypainted in ZBrush.

Retopology — original project media

Retopology

A controlled mesh built with RetopoFlow in Blender and prepared for animation.

UVs & PBR textures — original project media

UVs & PBR textures

UV unwrapping, texture baking and weathered materials in Substance Painter.

Rigging & animation — original project media

Rigging & animation

An Auto-Rig Pro setup in Blender, followed by manually animated motion.

ZBrush · Blender · RetopoFlow · Substance Painter · Auto-Rig Pro

Character in every detail.

THE FACE

THE FORMS

THE UV LAYOUT

UV CHECK

Character in every detail.

THE FACE

THE FORMS

THE UV LAYOUT

UV CHECK

HAVE A CHARACTER IN MIND?

Let’s bring your next character to life.

HAVE A CHARACTER IN MIND?

Let’s bring your next character to life.

WORK · STUDIO · PROCESS · CONTACT

LINKEDIN · ARTSTATION · YOUTUBE

info@oagx.studio

WORK · STUDIO · PROCESS · CONTACT

LINKEDIN · ARTSTATION · YOUTUBE

info@oagx.studio