CHARACTER ART / PERSONAL PROJECT
SOUL
BOSS
SOUL
BOSS
From high-poly sculpt to a game-ready character.
SCULPTING
TEXTURING
RIGGING & ANIMATION

CHARACTER ART / PERSONAL PROJECT
SOUL
BOSS
From high-poly sculpt to a game-ready character.
SCULPTING
TEXTURING
RIGGING & ANIMATION

PROJECT
Personal study
ROLE
Full character pipeline
STYLE
Dark fantasy
DELIVERY
Game-ready character
A sculpting study. A complete character.
This personal project began with a FlippedNormals sculpting course. I then took the sculpt through retopology, UV unwrapping, PBR texturing, rigging and animation to create a complete game-ready character.
Sculpting study based on the FlippedNormals course.
A sculpting study. A complete character.
This personal project began with a FlippedNormals sculpting course. I then took the sculpt through retopology, UV unwrapping, PBR texturing, rigging and animation to create a complete game-ready character.
Sculpting study based on the FlippedNormals course.
01 / FINAL SHOWCASE
Meet the boss.
Hand-keyed animation, volumetric atmosphere and a final Cycles render.
01 / FINAL SHOWCASE
Meet the boss.
Hand-keyed animation, volumetric atmosphere and a final Cycles render.
02 / THE PROCESS
Built from the inside out.

High-poly sculpt
Anatomy, silhouette and surface detail sculpted and polypainted in ZBrush.

Retopology
A controlled mesh built with RetopoFlow in Blender and prepared for animation.

UVs & PBR textures
UV unwrapping, texture baking and weathered materials in Substance Painter.

Rigging & animation
An Auto-Rig Pro setup in Blender, followed by manually animated motion.
ZBrush · Blender · RetopoFlow · Substance Painter · Auto-Rig Pro
02 / THE PROCESS
Built from the inside out.

High-poly sculpt
Anatomy, silhouette and surface detail sculpted and polypainted in ZBrush.

Retopology
A controlled mesh built with RetopoFlow in Blender and prepared for animation.

UVs & PBR textures
UV unwrapping, texture baking and weathered materials in Substance Painter.

Rigging & animation
An Auto-Rig Pro setup in Blender, followed by manually animated motion.
ZBrush · Blender · RetopoFlow · Substance Painter · Auto-Rig Pro
Character in every detail.

THE FACE

THE FORMS

UV CHECK
Character in every detail.

THE FACE

THE FORMS

UV CHECK



WORK · STUDIO · PROCESS · CONTACT
LINKEDIN · ARTSTATION · YOUTUBE
info@oagx.studio

WORK · STUDIO · PROCESS · CONTACT
LINKEDIN · ARTSTATION · YOUTUBE
info@oagx.studio