CHARACTER CASE STUDY / 01
3 LOD LEVELS
2 CHARACTER SKINS
15K TRIANGLES — HERO MESH
HUMANOID RIG
UNITY TESTED
ONE CHARACTER. TWO SIDES.


MECHANICAL FOREARMS / MASK AND VISOR / HARD-SURFACE BACKPACK / ASYMMETRIC LEG DESIGN / LAYERED STREETWEAR

IDENTITY BEHIND THE MASK.
The hood, visor and mechanical mask establish Rawbot’s identity at gameplay distance, while contrasting fabric and hard-surface materials provide visual separation at close range.
FABRIC / HARD SURFACE / VISOR
ONE SILHOUETTE. TWO LOOKS.


SIGNAL YELLOW MINT VARIANT
THE FORM BEFORE THE FINISH.


FRONT 3/4 / REAR 3/4 / BASE SCULPT
FORM, REBUILT FOR MOTION.



LOD 0 / APPROX. 15K TRIANGLES
SURFACE, MAPPED WITH PURPOSE.
The UV and texture set organizes Rawbot’s clothing, mechanical components and accessories into a compact real-time material workflow.



UV LAYOUT / BASE COLOR / NORMAL MAP
THREE LEVELS. ONE READABLE SILHOUETTE.

LOD 0 / 15K TRIS

LOD 1 / 12K TRIS

LOW LOD / 8K TRIS
RIGGED TO RESPOND.



HUMANOID SKELETON / CROUCH TEST / RUN TEST
REAL-TIME VALIDATION
HE ISN’T JUST RIGGED. HE IS PLAYABLE.
UNITY THIRD-PERSON CONTROLLER TEST
IMPORT / HUMANOID AVATAR / LOCOMOTION / THIRD-PERSON CAMERA



