

3 LODs
2 Skins
Humanoid Rig
Unity Tested


Built from scratch.
Brought to life in Unity.
A stylized game character by OAGX studio.
A stylized game character by OAGX studio.
IDEAS / ART / CHARACTERS / REAL - TIME

CHARACTER CASE STUDY
STYLIZED
CHARACTERS
FOR UNITY
ENGINE
STYLIZED
CHARACTERS
FOR UNITY
ENGINE




3 LODs
2 Skins
Humanoid Rig
Unity Tested

Built from scratch.
Brought to life in Unity.
A stylized game character by OAGX studio.
IDEAS / ART / CHARACTERS / REAL - TIME

CHARACTER CASE STUDY
STYLIZED
CHARACTERS
FOR UNITY
ENGINE


ONE CHARACTER.
TWO LOOKS.
Two colour treatments explore how the same character identity can adapt to different worlds, factions or gameplay roles without changing the underlying asset.

MINT VARIANT
Alternate skins for the same character.
Alternate skins for the same character.
01 / TWO COLORWAYS

ORIGINAL SKIN
Signature look.
Clean, stylish,
ready for action.

ORIGINAL SKIN
Signature look.
Clean, stylish,
ready for action.

ALTERNATE/ MINT
Cooler palette.
Same identity.

ALTERNATE/ MINT
Cooler palette.
Same identity.
ONE CHARACTER.
TWO LOOKS.
Two colour treatments explore how the same character identity can adapt to different worlds, factions or gameplay roles without changing the underlying asset.

MINT VARIANT
Alternate skins for the same character.
01 / TWO COLORWAYS

ORIGINAL SKIN
Signature look.
Clean, stylish,
ready for action.

ALTERNATE/ MINT
Cooler palette.
Same identity.

SCULPT
Forms, folds and mechanical detail.

SCULPT
Forms, folds and mechanical detail.

Topology
Turning the sculpt into a game mesh

SCULPT
Forms, folds and mechanical detail.
FROM SCULPT
to game
asset.
Sculpting, retopology, UVs, baking and texturing.
Building the forms first, then bringing them into a lighter game mesh.
02 / THE MAKING
Explore the maps

SCULPT
Forms, folds and mechanical detail.

Topology
Turning the sculpt into a game mesh

SCULPT
Forms, folds and mechanical detail.
FROM SCULPT
to game
asset.
Sculpting, retopology, UVs, baking and texturing.
Building the forms first, then bringing them into a lighter game mesh.
02 / THE MAKING
Explore the maps
Built to move.
Integrated with Unity's humanoid rig and tested humanoid rig and tested in a third-person setup using Unity Starter Assets.
Integrated with Unity's humanoid rig and tested humanoid rig and tested in a third-person setup using Unity Starter Assets.
Humanoid rig * Third-person integration test
Controller and test animations. Unity Starter Assets
02 / THE MAKING


Built to move.
Integrated with Unity's humanoid rig and tested humanoid rig and tested in a third-person setup using Unity Starter Assets.
Humanoid rig * Third-person integration test
Controller and test animations. Unity Starter Assets
02 / THE MAKING



15K TRIANGLES
Highest detail

12K TRIANGLES
Intermediate detail

8K TRIANGLES
Lowest detail
04 / GEOMETRY BUDGETS
Three levels
of detail.
15K to 8K triangles.
Approximately 47% fewer triangles from the higest to the lowest detail.

15K TRIANGLES
Highest detail

12K TRIANGLES
Intermediate detail

8K TRIANGLES
Lowest detail
04 / GEOMETRY BUDGETS
Three levels
of detail.
15K to 8K triangles.
Approximately 47% fewer triangles from the higest to the lowest detail.
Small maps.
Big character.
The UV and texture set organizes Rawbot’s clothing, mechanical components and accessories into a compact real-time material workflow.

UV Layout

BASE COLOUR / 2K

NORMAL / 2K
05 / SURFACE WORK
Small maps.
Big character.
The UV and texture set organizes Rawbot’s clothing, mechanical components and accessories into a compact real-time material workflow.

UV Layout

BASE COLOUR / 2K

NORMAL / 2K
05 / SURFACE WORK
Character.
Inside and
out.
The backpack and exposed mechanical limbs carry the design around the full silhouette. An Auto- Rig Pro control rig supports the running and crouching pose studies.
06 / EVERY ANGLE



BACKPACK/ REAR VIEW
RUNNING / POSE STUDY
CONTROL RIG / OVERVIEW
Character.
Inside and
out.
The backpack and exposed mechanical limbs carry the design around the full silhouette. An Auto- Rig Pro control rig supports the running and crouching pose studies.
06 / EVERY ANGLE



BACKPACK/ REAR VIEW
RUNNING / POSE STUDY
CONTROL RIG / OVERVIEW

WORK · STUDIO · PROCESS · CONTACT
LINKEDIN · ARTSTATION · YOUTUBE
info@oagx.studio

WORK · STUDIO · PROCESS · CONTACT
LINKEDIN · ARTSTATION · YOUTUBE
info@oagx.studio